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Introduction to Multiplayer

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The matchmaking system consists of a matchmaking server and a client SDK. You can register your game with the matchmaking server through the Game Services > Matchmaking menu on STOVE Studio (opens new window), and develop game user matching with the Matchmaking Client SDK.
The role of the matchmaking system is to bring individual game players or their friends together in one place (the lobby) to enjoy the game together. The matchmaking system collects game users (the lobby) through three methods. It relays them so that they can enjoy the game together.
The first method is random matching. Game users request quick entry to the matchmaking server. The server automatically directs users to the appropriate lobby and matches them. This method is easy to develop and can simplify the game user UI.
The second method is search matching. Game users can set search conditions according to the characteristics defined in each game and select a list of lobbies that satisfy the requirements. In this way, It matches players of the same level as possible to develop a game that they can play at an appropriate difficulty level.
The third method is to invite friends. Game users can invite their friends to play games together in the lobby I entered.
The matchmaking client SDK (Unity) makes it easy to apply the matchmaking system to your game.