After all usage of the plugin is finished, to clean up the resources, you can release the plugin resource by calling the Super::StoveSDKUnInit function of Super Glass to the UMyStoveSDKObject::StoveSDKUnInit function as shown in the code below.
MyStoveSDKObject.cpp
FStoveResult UMyStoveSDKObject::StoveSDKUnInit()
{
/*Add the 'walkthrough' codes here.*/
//SDK Termination
FStoveResult ErrorResult = Super::StoveSDKUnInit();
if (ErrorResult.Result == STOVE_PC_NO_ERROR)
{
OnLog("[Success] StovePC_UnInit");
}
else
{
OnLog("[Error] StovePC_UnInit, Result %d", ErrorResult.Result);
}
return ErrorResult;
}
C++
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