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Mutiplayer Overview

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The STOVE game platform provides matchmaking, chat rooms, friend lists, moderator functions, and related APIs that you can apply to games in a multiplayer environment. Among them, the matchmaking system is a service that allows users to enjoy games together. It provides low network latency regardless of where various game users access from any region. It gathers game users in a shared space (matching). Chat messages and data are transmitted and transferred to game users connected to play games together in real-time.
We provide various network services to send chat messages and data to matched game users in real-time.
Supports sending real-time chat messages through encrypted and secure sessions.
Supports peer-to-peer networking for real-time data transmission of small games.
Supports UDP relay for games where real-time transmission is essential, such as battles and FPS.
Developers only need to select which network service to use and which service to use.