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1. Initialize Matchmaking

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Call the initialization method

After filling in the necessary values to initialize the matchmaking SDK, call the SDK.Initialize method.
using Stove.PCSDK.NET.Matchmaking; bool result = SDK.Initialize(); if (true == result) { // Here, after successful initialization, the game logic } else { // handle initialization failure here }
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You must log in to the STOVE Client before calling the SDK.Initialize method. Otherwise, initialization will fail.

How to check when initialization fails

You can check the reason for the error in the log folder (./log) matchmaking_xmpp_date.log file.