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Callback Setting

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2024/01/18 23:31
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To use Billing API and coomunicate with PC SDK, the game has to re-define the callback functions of StovePCCallback
struct StovePCCallback { void(*OnError)(const StovePCError error); void(*OnInitComplete)(); void(*OnToken)(const StovePCToken token); void(*OnUser)(const StovePCUser user); void(*OnOwnership)(int size, StovePCOwnership* ownership); // Callback called when FetchShopCategories processing is complete void(*OnFetchShopCategories) OnFetchShopCategories; // Callback called when FetchProducts processing is complete void(*OnFetchProducts) OnFetchProducts; // Callback called when StartPurchase processing is complete void(*OnStartPurchase) OnStartPurchase; // Callback called when ConfirmPurchase processing is complete void(*OnConfirmPurchase) OnConfirmPurchase; // Callback called when FetchInventory processing is complete void(*OnFetchInventory) OnFetchInventory; }
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As in Config, Callback setting, override the callback function to receive the event.
// Create StovePCCallback structure instance StovePCCallback callback; // Initialize all function pointers to NULL memset(&callback, 0, sizeof(StovePCCallback)); // Link implemented function pointers callback.OnError = OnMyErrorCallback; /* Callback function defined globally */ callback.OnInitComplete = OnMyInitCompleteCallback; /* Callback function defined globally */ callback.OnToken = OnMyTokenCallback; /* Callback function defined globally */ callback.OnUser = OnMyUserInfoCallback; /* Callback function defined globally */ callback.OnOwnership = OnMyOwnershipCallback; /* Callback function defined globally */ // billing service OnFetchShopCategories = OnMyFetchShopCategories; /* Callback function defined globally */ OnFetchProducts = OnMyFetchProducts; /* Callback function defined globally */ OnStartPurchase = OnMyStartPurchase; /* Callback function defined globally */ OnConfirmPurchase = OnMyConfirmPurchase; /* Callback function defined globally */ OnFetchInventory = OnMyFetchInventory; /* Callback function defined globally */
C++
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You are not required to implement the OnFetchShopCategories, OnFetchProducts, OnStartPurchase, OnConfirmPurchase, OnFetchInventory callback at the start of the game - only implement it when needed from the game.
However, for the In-Game purchase to function, all 5 callbacks must be implemented and connected.